"Along the way, players needed to avoid pitfalls like sickness, “laziness,” and intemperance (illustrated by a cartoon of a red-cheeked white man in khakis and a white hat, served by a “native” in “traditional” dress). Once the cards representing a colony’s major exports had been won, the colony was considered “exploitée,” and was out of the game." via Kin Chui What is interesting to take is also how much the logic behind current games is still the same. The normalization of the colonial, war and capital is evident in board games as well as computer games. Risk and Civilization being two of many examples. http://www.slate.com/blogs/the_vault/2014/02/28/colonialism_game_french_board_game_meant_to_teach_kids_basics_of_colonialism.html